Tools

Ending Route Planner

Plan your runs to see all four Endacopia endings — minimum three playthroughs.

Last updated:

Endacopia has four documented endings in the full game:

  • Escape (“Family!”) — Toy Saw → Roger in Chapter II
  • Return (“Family?”) — Real Saw → Roger in Chapter II
  • Stay (“C”) — requires Escape + Return unlocked first; reload save, complete three Stay secrets, ignore the “please open” door in Chapter III
  • The Yeti — find Andyland and complete the dancing mini-game

This planner breaks down what each ending needs and which run to slot it into. For full walkthroughs see Endings and Stay Secrets.

Decision Tree

First time through?
├── Yes → Any path; unlock Escape first
│         └── Saw Box code 471 → Take ONE saw only
│             ├── Toy Saw → Roger → Escape
│             └── Real Saw → Roger → Return
└── No  → Have you unlocked Escape + Return?
    ├── No  → Pick the other saw for the missing ending
    └── Yes → Stay route becomes available
        └── Reload Chapter I save
            ├── Beat all 3 optional bosses again
            ├── Misery Town secret (projector remote + map)
            ├── Timesville secret (Fish Paper → Lost Key → waterfall safe)
            ├── Office secret (Telescope → Jobs app → Morse code)
            └── Chapter III epilogue → ignore "please open" door
                └── Return to Mellow's room → Stay (Ending C)

The Yeti?
└── Any run → Find Andyland → dancing mini-game

Run-by-Run Planner

Run 1 — Default or Fight Everything

StepActionOutcome
1Play Prologue normallyCheshire password → Chapter 1 portal
2Recover body partsHands, Mouth, Eyes
3Fight Trapezist (Circus)Fatal Performance
4Fight ChameleonNo Strings Attached
5Fight AI (Core)System Override
6Reach Henry’s computerSaw Box code 471
7Choose Toy SawLock Ending A
8Give Toy Saw to Roger in Chapter IITrigger Escape achievement
9Complete Henry boss fightuvula target
10Complete Chapter III epilogueEnding A sequence

Save state: near-complete Chapter I save (use this for Stay later).

Run 2 — Skip Bosses + Ending B

StepActionOutcome
1Reload the Chapter I saveReuse Chapter 1 progress
2Skip Trapezist: use Scalpel + left ropeCut The Act
3Skip Chameleon: grave name quizCase Closed
4Skip AI: cooler mug → outlet (Green O / Green O / Red X)Short Circuit
5Reach Saw BoxReuse code 471
6Choose Real SawLock Ending B
7Give Real Saw to RogerTrigger Return
8No Henry fight this routeDirect Return sequence

Save state: keep the Chapter I backup.

Run 3 — Stay Reload

StepActionOutcome
1Reload Chapter I save againStart from late Chapter I
2Beat all 3 optional bossesRequired for Stay
3Misery Town secretProjector Remote puzzle
4Timesville secretAll 18 fish + Fish Paper + Lost Key
5Office secretTelescope → Jobs app → Morse
6Chapter III epilogueIgnore the “please open” door
7Return to Mellow’s roomStay sequence plays
8AchievementStay unlocked

Run 4 (Optional) — The Yeti

StepActionOutcome
1Any runOpen-world exploration
2Find Andyland developer cameoLook for hidden room
3Trigger dancing mini-gameComplete sequence
4AchievementThe Yeti unlocked

This run is optional because The Yeti can be triggered from any save state, including Runs 1–3.

Pre-Requisites (Critical Checklist)

Before Run 3 (Stay), confirm:

  • ☐ Escape achievement unlocked
  • ☐ Return achievement unlocked
  • ☐ Chapter I save backed up (manual copy in %USERPROFILE%/Saved Games/Endacopia)
  • ☐ Patch 1.07+ installed (title-screen Steam API sync)
  • ☐ Optional bosses fightable in current file

If any box is unchecked, the Stay sequence will not trigger — return to an earlier run.

Patch Warnings

  • 1.04 — Cloud sync active; one save file at a time still applies locally
  • 1.06 — dice crash fixed (needed for Against All Odds alongside Ending A)
  • 1.07 — title-screen sync re-grants ending achievements if routes completed but trophies missing
  • 1.08 — Camera + green mug fixed; current recommended Steam build

Connections