Tools
Ending Route Planner
Plan your runs to see all four Endacopia endings — minimum three playthroughs.
Endacopia has four documented endings in the full game:
- Escape (“Family!”) — Toy Saw → Roger in Chapter II
- Return (“Family?”) — Real Saw → Roger in Chapter II
- Stay (“C”) — requires Escape + Return unlocked first; reload save, complete three Stay secrets, ignore the “please open” door in Chapter III
- The Yeti — find Andyland and complete the dancing mini-game
This planner breaks down what each ending needs and which run to slot it into. For full walkthroughs see Endings and Stay Secrets.
Decision Tree
First time through?
├── Yes → Any path; unlock Escape first
│ └── Saw Box code 471 → Take ONE saw only
│ ├── Toy Saw → Roger → Escape
│ └── Real Saw → Roger → Return
└── No → Have you unlocked Escape + Return?
├── No → Pick the other saw for the missing ending
└── Yes → Stay route becomes available
└── Reload Chapter I save
├── Beat all 3 optional bosses again
├── Misery Town secret (projector remote + map)
├── Timesville secret (Fish Paper → Lost Key → waterfall safe)
├── Office secret (Telescope → Jobs app → Morse code)
└── Chapter III epilogue → ignore "please open" door
└── Return to Mellow's room → Stay (Ending C)
The Yeti?
└── Any run → Find Andyland → dancing mini-game
Run-by-Run Planner
Run 1 — Default or Fight Everything
| Step | Action | Outcome |
|---|---|---|
| 1 | Play Prologue normally | Cheshire password → Chapter 1 portal |
| 2 | Recover body parts | Hands, Mouth, Eyes |
| 3 | Fight Trapezist (Circus) | Fatal Performance |
| 4 | Fight Chameleon | No Strings Attached |
| 5 | Fight AI (Core) | System Override |
| 6 | Reach Henry’s computer | Saw Box code 471 |
| 7 | Choose Toy Saw | Lock Ending A |
| 8 | Give Toy Saw to Roger in Chapter II | Trigger Escape achievement |
| 9 | Complete Henry boss fight | uvula target |
| 10 | Complete Chapter III epilogue | Ending A sequence |
Save state: near-complete Chapter I save (use this for Stay later).
Run 2 — Skip Bosses + Ending B
| Step | Action | Outcome |
|---|---|---|
| 1 | Reload the Chapter I save | Reuse Chapter 1 progress |
| 2 | Skip Trapezist: use Scalpel + left rope | Cut The Act |
| 3 | Skip Chameleon: grave name quiz | Case Closed |
| 4 | Skip AI: cooler mug → outlet (Green O / Green O / Red X) | Short Circuit |
| 5 | Reach Saw Box | Reuse code 471 |
| 6 | Choose Real Saw | Lock Ending B |
| 7 | Give Real Saw to Roger | Trigger Return |
| 8 | No Henry fight this route | Direct Return sequence |
Save state: keep the Chapter I backup.
Run 3 — Stay Reload
| Step | Action | Outcome |
|---|---|---|
| 1 | Reload Chapter I save again | Start from late Chapter I |
| 2 | Beat all 3 optional bosses | Required for Stay |
| 3 | Misery Town secret | Projector Remote puzzle |
| 4 | Timesville secret | All 18 fish + Fish Paper + Lost Key |
| 5 | Office secret | Telescope → Jobs app → Morse |
| 6 | Chapter III epilogue | Ignore the “please open” door |
| 7 | Return to Mellow’s room | Stay sequence plays |
| 8 | Achievement | Stay unlocked |
Run 4 (Optional) — The Yeti
| Step | Action | Outcome |
|---|---|---|
| 1 | Any run | Open-world exploration |
| 2 | Find Andyland developer cameo | Look for hidden room |
| 3 | Trigger dancing mini-game | Complete sequence |
| 4 | Achievement | The Yeti unlocked |
This run is optional because The Yeti can be triggered from any save state, including Runs 1–3.
Pre-Requisites (Critical Checklist)
Before Run 3 (Stay), confirm:
- ☐ Escape achievement unlocked
- ☐ Return achievement unlocked
- ☐ Chapter I save backed up (manual copy in
%USERPROFILE%/Saved Games/Endacopia) - ☐ Patch 1.07+ installed (title-screen Steam API sync)
- ☐ Optional bosses fightable in current file
If any box is unchecked, the Stay sequence will not trigger — return to an earlier run.
Patch Warnings
- 1.04 — Cloud sync active; one save file at a time still applies locally
- 1.06 — dice crash fixed (needed for Against All Odds alongside Ending A)
- 1.07 — title-screen sync re-grants ending achievements if routes completed but trophies missing
- 1.08 — Camera + green mug fixed; current recommended Steam build
Connections
- Endings — full narrative walkthroughs
- Stay Secrets — three-secret checklist
- Henry Boss — Ending A final fight
- Saws — Toy vs Real decision
- Optional Bosses — fight/skip routes
- Save System — single save slot backup