Tools

Speedrun Timer & Route Splits

Timing estimates and route splits for Any%, 100%, and Ending% speedruns in Endacopia.

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Endacopia is a relatively short point-and-click adventure, which makes it a popular speedrun target. This page lists the route splits used in community timing posts and the rough time targets per category. There is no official speedrun.com leaderboard at this time — these splits are derived from community run-throughs on AndyLand’s channel and Tpose Gaming.

For the broader timing question per ending, see How Long to Beat.

Categories

CategoryGoalApprox timeNotes
Any%Reach any ending cinematic as fast as possible~25–35 minToy Saw → Escape
All EndingsUnlock Escape + Return + Stay + The Yeti~3–4 hours3-4 playthroughs, mostly save-reload
100%All 16 Steam achievements + max collectibles~5–7 hoursFull completionist route
All FishAll 18 fish + Lost Key~90 minStandalone fishing category
GlitchlessNo sequence breaks, no exploits+20% on Any%Reference category

Any% Route Splits (Toy Saw → Escape)

SplitTargetCumulativeNotes
Prologue start → toilet portal3:303:30Cheese + coins + Cheshire + plunger
Chapter I portal → Green Hills0:304:00Spawn position post-portal
Green Hills → Circus (Hands)4:008:00Doodle maze + Whack-a-Mole
Circus → Office (Mouth)6:0014:00Phone calls + floor buttons
Office → Timesville (Eyes)7:0021:00Catthew + 6 fish + Telescope
Timesville → Henry’s PC4:3025:30Through Misery Town
Saw Box → Toy Saw0:3026:00Code 471
Toy Saw → Henry fight → Escape cinematic8:0034:00Uvula attack pattern

Reference run on AndyLand channel: r-pn9hFLcWs (Any% reference).

Any% — Real Saw → Return

Same as above except swap the Saw Box choice and skip the Henry fight:

SplitTargetCumulativeNotes
Timesville → Henry’s PC4:3025:30Same
Saw Box → Real Saw0:3026:00Code 471
Real Saw → Roger → Return cinematic2:0028:00No Henry fight

Return is faster than Escape — the uvula fight adds about 6 minutes to Escape runs.

All Endings Route Splits

Endings are spread across three reloads of one save file (Chapter I near-complete):

RunGoalTimeSave state
1Escape (Toy Saw)~34 minFresh file
2Return (Real Saw)~28 minReload Chapter I
3Stay reload (3 secrets)~70 minReload Chapter I again
3.5The Yeti+5 minSame as Run 3
TotalAll 4 endings~2:15 hoursOne chapter-I save

100% Route Splits

100% combines all achievements with full collectible sweeps. It overlaps significantly with the All Endings route but adds fishing, photo, and mug chains.

PhaseTargetNotes
Run 1 — Fight bosses + Escape~45 minAdds all boss-fight trophies
Run 2 — Skip bosses + Return~35 minAdds Cut The Act, Case Closed, Short Circuit
Run 3 — Stay reload~90 minAdds Stay + 18 fish Lost Key
Run 4 — Water Break + Footwork Master~20 min3 water sources + Prologue soccer 100
Fishing cleanup (optional Run 5)~60 minIf 18 fish not done in Run 3
100% total~3.5–5 hours

Glitchless vs With-Sequence-Breaks

Some common sequence-break tricks save 2–5 minutes each but trigger achievement issues. Patch 1.07+ adds Steam API sync at the title screen that re-grants missed ending achievements, so sequence breaks are mostly safe for trophies today.

Common glitchless tricks (allowed by default):

  • Enter the toilet portal without visiting Henry first (saves 90 seconds)
  • Skip Whack-a-Mole by exiting and re-entering the Circus (saves 1:30)
  • Skip the brain-scan animation by closing the menu (saves 30 seconds)

Common sequence breaks (timing-only, no achievement loss):

  • Boating to Henry’s PC without recovering all three body parts (saves 4 min, may softlock on 1.06 — fixed in 1.08)
  • Saving a wandering disk mid-chapter for reload tricks (saves 30 sec per boss)

LiveSplit Setup

The community-standard timing tool is LiveSplit. Recommended splits:

  1. Prologue (timer starts at game launch, ends at toilet portal)
  2. Chapter I (start at portal, end when all 3 body parts recovered)
  3. Saw Box (start at Henry’s PC, end when saw selected)
  4. Boss Fight (start at Saw Box exit, end at boss defeat)
  5. Ending (start at boss defeat, end at credits)

Set Game Time to in-game time only for live timing, or real time if you want load times included.

Patch-Specific Timing Notes

PatchTiming impact
1.04Cloud saves added — no timing impact, but enables save-reload across machines
1.05Volume keys — no impact
1.06Dice crash fixed — no impact for Any%, but enables clean Gambling Den for 100%
1.07Title-screen sync — small impact (saves 30 sec on achievement verification)
1.08Camera + Misery Town inventory fixes — saves 1–2 min on Misery Town routing

Recommended speedrun build: 1.08.

Connections

FAQ

Frequently Asked Questions

Quick answers to common questions about Endacopia.

What is the world record for Any%?

There is no official speedrun.com leaderboard for Endacopia at this time. Community timing posts put top Any% runs in the 25–28 minute range, depending on patch.

Which ending is fastest?

Return (Real Saw) is the fastest because it skips the Henry uvula fight. Escape adds about 6 minutes for the Henry boss.

Does patch version affect timing?

Yes, slightly. Patch 1.08 removes Misery Town inventory softlocks that previously added 1–2 minutes of reset time. Older builds are not recommended for timed runs.