Puzzles

Timesville Fishing

Six clock states, eighteen species — license, dock diver, aquarium six-pack, and Stay Lost Key.

Last updated:

Timesville fishing is Chapter 1’s largest optional collectathon. Unlock the rod through Catthew’s hide-and-seek (Fishing License), show the license to the diver on the dock, then catch fish tied to the hub clock. Only three of 18 species bite per clock state — you must visit all six states for I Want To Be A Fisherman and the Stay fish-paper secret.

Story needs only 6 fish (any two clock periods). Completionists need 18 + Metal Detector Fish Paper from Beartha’s second beach dig → Lost Key.

Unlock Checklist

StepAction
1Complete Catthew hide-and-seek ×3 → Fishing License
2Beach dockshow license to diver (owning it is not enough)
3Interact with fishing rod on dock
4Catch fish per clock table below

Hub context: Timesville · Walkthrough.

Controls

  • M1 — cast line
  • Wait for float sparkle
  • M1 again — hook fish
  • Move mouse left/right — keep indicator inside target zone until catch completes

Timing tips: Mini-Games · video walkthrough above (Timesville segment after aquarium setup).

How the Clock Works

Timesville time does not pass automatically. The clock advances when Mellow enters or exits buildings. To reach a new fish trio:

  1. Note current clock hand position (hub UI)
  2. Enter any interior (apartment, shop, etc.) and exit repeatedly until the hand moves
  3. Return to dock and fish the three species for that state

Six states × three fish = 18 total catches with no overlap between states.

All 18 Fish by Clock State

Clock stateIn-game timeFish available
Day 108 AMNautilus · Colisa Lalia · Jantic Fish
Day 212 PMPeter Panini · Seahorse · Singin’ Fish
Day 318 PMEel · Reddest Fish Ever · Sea Man
Night 108 PMPirate · Skele-Fish · RC Ship
Night 200 AMCrab · Starfish · Big Worm
Night 304 AMDrawing of a Fish · Jelly · Crate

Species list also appears on Timesville hub page for quick reference.

??? Catch Note

Some UI states show a ??? slot until you register a species in that clock period — this is normal. Drawing of a Fish (Night 3) is the community nickname for the odd sketch-style catch; it still counts toward 18/18. If ??? persists after a successful fight, cycle the clock once and re-cast — parser/UI lag was reported pre-1.05 (Patch Notes).

Story vs Completion Targets

TargetCountReward / purpose
Aquarium reopen6 fish (two clock states minimum)Fox dialogue → party invitation
Party / Telescope6+ delivered to aquarium at nightPassword Yellow → owl → Telescope
Achievement18 fishI Want To Be A Fisherman (~27.5% global)
Stay secret18 fish + Fish PaperLost Key → safe beyond waterfall → Angel’s Plea

Six fish advance Catthew’s social chain; eighteen fish are only mandatory for achievement + Stay (Stay Secrets).

Aquarium and Party Chain

After Catthew invites you to the aquarium:

  1. Cycle to night (enter/exit buildings)
  2. Visit aquarium near town entrance — Catthew + fox
  3. Donate 6+ fish to display tanks
  4. Receive party invitation
  5. Apartment upstairs, far-right room — identity password Yellow
  6. Reassure owl host → collect Telescope

Telescope feeds Office Morse Stay secret; fishing overlaps efficiently with Beartha beach digs on one Chapter I save.

Fish Paper, Metal Detector, and Lost Key

Stay fish secret (requires Escape + Return unlocked on prior runs):

  1. Complete Beartha through Nibbles blackmail
  2. Second beach Metal Detector pass yields Fish Paper (finishing paper with key graphic center)
  3. Catch all 18 fish across every clock state
  4. Inspect completed Fish Paper againLost Key falls out (not automatic on 18th catch alone)
  5. Use key on hidden safe (house beyond waterfall / shared-room area per Stay Secrets)
  6. Continue until Angel’s Plea scene confirms Timesville secret

Windowed mode strongly recommended for Fish Paper metal-detector sweep (Metal Detector).

Achievement Tip — Leave the Rod

Community guides (KosGuides / Steam threads) note I Want To Be A Fisherman may fail to pop if you stay glued to the rod UI after the 18th catch. Tip:

  • After verifying 18/18 in Fish Paper or inventory checklist, walk away from the rod / leave dock area
  • Re-inspect Fish Paper for Lost Key on Stay runs
  • Save at wandering point before clock cycling marathons (Save System)

Efficient Farming Route

  1. Unlock license + diver in one session
  2. Fish Day 1 + Day 2 (6 story fish) → aquarium night visit
  3. Continue Beartha chain for Fish Paper while clock-cycling
  4. Sweep remaining four clock states methodically — keep written checklist
  5. Stay attempt: reload near-complete Chapter I save (Endings)

Connections

Frequently Asked Questions

Q: How many fish for story vs Stay? A: 6 for aquarium/telescope story; 18 for achievement and Stay Lost Key chain.

Q: Why won’t the diver let me fish? A: You must show the Fishing License — completing Catthew alone is insufficient.

Q: When does the Lost Key appear? A: After all 18 fish and a second Fish Paper inspect — dig Fish Paper via Metal Detector during Beartha’s quest first.

FAQ

Frequently Asked Questions

Quick answers to common questions about Endacopia.

How do I change the fishing clock?

Enter and exit buildings in Timesville until the hub clock hand moves to the next Day/Night state.

Which three fish bite at Day 1?

Nautilus, Colisa Lalia, and Jantic Fish at 08 AM.

Do I need to leave the rod for the achievement?

Community tip — step away from the rod after the final catch if I Want To Be A Fisherman does not unlock immediately.