Guides

Full Game Walkthrough

Prologue through Chapter 1 — step-by-step puzzle solutions, boss fights, and links to every area guide.

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This walkthrough covers Endacopia from Prologue through Chapter 1, with links to detailed area guides for every hub. The full game (~6 hours) uses a chapter structure with non-linear exploration — save often at wandering save points.

Structure Overview

SectionContentGuide
PrologueMellow’s house — same as demoBelow + World pages
Chapter 1Body parts across three hubsChapter I · Green Hills
Later chaptersMisery Town, endingsEndings

Prologue — The House

The Prologue matches the demo’s opening ~30–40 minutes. After completion, the toilet portal leads to Chapter 1.

Mellow’s Room

Examine the framed drawing on the wall left of the computer — talk to the creature inside about coins.

  1. Plug power cable under desk → boot computer → Mellow profile → run Doors.exeDoor 1
  2. Optional: Footwork Master — soccer ball to 100 points (Mini-Games)
  3. Spin chair 3× → vent opens (Mellow’s Room)

Hallway & Bathroom First Visit

  1. Go through Doors.exe door → wake signpost via “Do Not Open” door → ask for tip politely
  2. Enter bathroom → pick up Plunger → creature asks for password (unknown yet) → leave

Kitchen Route

Via vent (Vent & Kitchen):

  1. Hide in right cabinet during Henry stealth
  2. Fridge PuzzleCheese
  3. Vent QTE — mash A to escape tentacle → vent collapses (one-way)

Coins & Cheshire

  1. Place cheese in framed creature’s hole → step on cockroach → 2 coins
  2. Feed coins to Wall Bank → password Cheshire

Clocky Combat

  • M2 block → move mouse for direction → counter with M1 when Clocky leans forward
  • Six rounds of block/counter defeats Clocky

Details: Hallway · Mini-Games

Prologue End

Return to bathroom → plunger on toilet → enter Cheshire → pulled into Chapter 1.


Chapter 1 — Body Part Recovery

Mellow’s body is scattered. Recover Legs, Torso, then Hands, Mouth, and Eyes from three hubs.

Dismemberment Room

  1. Roll to left plate → Legs
  2. Roll to right plate → Torso
  3. Enter elevator → arrive at Green Hills
  1. The Circus — Hands (Whack-a-Mole, Doodle Maze, Medical Tent, Trapezist boss)
  2. The Office — Mouth (button puzzles, phone calls, Gambling Den, Core Key)
  3. Timesville — Eyes (Catthew, fishing, telescope, PGD quest)

Any order works — the game allows free exploration.

Circus Highlights

  • Yellow button + Space timing opens clown head door
  • Doodle Maze — follow animated figures to Hands
  • Whack-a-Mole — watch gray tent films first; hit Red/Yellow/Pink/Purple clowns
  • Scalpel → Medical Tent Operation mini-game → Red Ball
  • Optional later: Trapezist fight (Fatal Performance) or Scalpel left-rope skip (Cut The Act) — see Optional Bosses

Full guide: The Circus

Office Highlights

  • Colored switches: Yellow only ON → off → Dark Blue → Light Blue → Purple → Red
  • Spell Help Me Talk on floor buttons → Mouth
  • Personality survey answers → Office → click Achievement poster
  • Phone calls for Credibility → reassessment → Gambling Den
  • Beat all dice gamblers (Against All Odds) → Flower → Wrench → Core Key

Full guide: The Office

Timesville Highlights

  • Graveyard hole → Eyes
  • Catthew hide-and-seek ×3 → Fishing License
  • Catch 6 fish → aquarium → party (password Yellow) → Telescope
  • Beartha PGD chain → Metal Detector → Black Rose → VHS Player

Full guide: Timesville


Chapters II–III & Endings (Summary)

After Chapter I, Chapters II–III add Misery Town, optional bosses (Chameleon, AI), and the saw branch. Deep guides: Chapter II · Chapter III.

Must-do before the epilogue

  1. Keep a near-complete Chapter I save (Save System — Cloud since 1.04)
  2. At Henry’s computer, open PASSWORDS.TXT → Saw Box code 471
  3. Take one saw only — Toy Saw & Real Saw
  4. Give it to Roger
EndingHow to unlockDeep guide
Escape (Family!)Toy Saw → Roger → Henry boss (uvula)Endings
Return (Family?)Real Saw → RogerEndings
StayUnlock A+B → fight Trapezist → 3 secrets → return to Mellow’s roomEndings
The YetiFind Andy → dancing mini-gameEndings

Update to patch 1.08+ before long ending hunts: Patch Notes.


Demo-Only Players

If you only have the free demo, the Prologue section above is the complete experience. The demo ends at the bathroom toilet sequence without continuing to Green Hills.

  • Demo has no save system — finish in one session
  • Demo progress does not transfer to the full game
  • Demo guide: Getting Started

Frequently Asked Questions

Q: Can I skip the soccer ball mini-game? A: Yes for story progress. Required only for Footwork Master achievement in the full game.

Q: What happens if I die in combat? A: Only the current fight restarts. Exploration progress is preserved.

Q: Does the full game have saves? A: Yes — wandering save points throughout. One save file at a time. See Save System.

FAQ

Frequently Asked Questions

Quick answers to common questions about Endacopia.

What is the Wall Bank password?

Cheshire — obtained by feeding two coins to the Wall Bank after the cockroach coin chain.

Which area should I visit first in Chapter 1?

The Circus (Hands) is recommended first, but any order works.

How long is the full game?

Roughly 6 hours for a first playthrough. Multiple runs needed for all endings and achievements.