Full Game Walkthrough
Prologue through Chapter 1 — step-by-step puzzle solutions, boss fights, and links to every area guide.
This walkthrough covers Endacopia from Prologue through Chapter 1, with links to detailed area guides for every hub. The full game (~6 hours) uses a chapter structure with non-linear exploration — save often at wandering save points.
Structure Overview
| Section | Content | Guide |
|---|---|---|
| Prologue | Mellow’s house — same as demo | Below + World pages |
| Chapter 1 | Body parts across three hubs | Chapter I · Green Hills |
| Later chapters | Misery Town, endings | Endings |
Prologue — The House
The Prologue matches the demo’s opening ~30–40 minutes. After completion, the toilet portal leads to Chapter 1.
Mellow’s Room
Examine the framed drawing on the wall left of the computer — talk to the creature inside about coins.
- Plug power cable under desk → boot computer → Mellow profile → run Doors.exe → Door 1
- Optional: Footwork Master — soccer ball to 100 points (Mini-Games)
- Spin chair 3× → vent opens (Mellow’s Room)
Hallway & Bathroom First Visit
- Go through Doors.exe door → wake signpost via “Do Not Open” door → ask for tip politely
- Enter bathroom → pick up Plunger → creature asks for password (unknown yet) → leave
Kitchen Route
Via vent (Vent & Kitchen):
- Hide in right cabinet during Henry stealth
- Fridge Puzzle → Cheese
- Vent QTE — mash A to escape tentacle → vent collapses (one-way)
Coins & Cheshire
- Place cheese in framed creature’s hole → step on cockroach → 2 coins
- Feed coins to Wall Bank → password Cheshire
Clocky Combat
- M2 block → move mouse for direction → counter with M1 when Clocky leans forward
- Six rounds of block/counter defeats Clocky
Details: Hallway · Mini-Games
Prologue End
Return to bathroom → plunger on toilet → enter Cheshire → pulled into Chapter 1.
Chapter 1 — Body Part Recovery
Mellow’s body is scattered. Recover Legs, Torso, then Hands, Mouth, and Eyes from three hubs.
Dismemberment Room
- Roll to left plate → Legs
- Roll to right plate → Torso
- Enter elevator → arrive at Green Hills
Recommended Area Order
- The Circus — Hands (Whack-a-Mole, Doodle Maze, Medical Tent, Trapezist boss)
- The Office — Mouth (button puzzles, phone calls, Gambling Den, Core Key)
- Timesville — Eyes (Catthew, fishing, telescope, PGD quest)
Any order works — the game allows free exploration.
Circus Highlights
- Yellow button + Space timing opens clown head door
- Doodle Maze — follow animated figures to Hands
- Whack-a-Mole — watch gray tent films first; hit Red/Yellow/Pink/Purple clowns
- Scalpel → Medical Tent Operation mini-game → Red Ball
- Optional later: Trapezist fight (Fatal Performance) or Scalpel left-rope skip (Cut The Act) — see Optional Bosses
Full guide: The Circus
Office Highlights
- Colored switches: Yellow only ON → off → Dark Blue → Light Blue → Purple → Red
- Spell Help Me Talk on floor buttons → Mouth
- Personality survey answers → Office → click Achievement poster
- Phone calls for Credibility → reassessment → Gambling Den
- Beat all dice gamblers (Against All Odds) → Flower → Wrench → Core Key
Full guide: The Office
Timesville Highlights
- Graveyard hole → Eyes
- Catthew hide-and-seek ×3 → Fishing License
- Catch 6 fish → aquarium → party (password Yellow) → Telescope
- Beartha PGD chain → Metal Detector → Black Rose → VHS Player
Full guide: Timesville
Chapters II–III & Endings (Summary)
After Chapter I, Chapters II–III add Misery Town, optional bosses (Chameleon, AI), and the saw branch. Deep guides: Chapter II · Chapter III.
Must-do before the epilogue
- Keep a near-complete Chapter I save (Save System — Cloud since 1.04)
- At Henry’s computer, open PASSWORDS.TXT → Saw Box code 471
- Take one saw only — Toy Saw & Real Saw
- Give it to Roger
| Ending | How to unlock | Deep guide |
|---|---|---|
| Escape (Family!) | Toy Saw → Roger → Henry boss (uvula) | Endings |
| Return (Family?) | Real Saw → Roger | Endings |
| Stay | Unlock A+B → fight Trapezist → 3 secrets → return to Mellow’s room | Endings |
| The Yeti | Find Andy → dancing mini-game | Endings |
Update to patch 1.08+ before long ending hunts: Patch Notes.
Demo-Only Players
If you only have the free demo, the Prologue section above is the complete experience. The demo ends at the bathroom toilet sequence without continuing to Green Hills.
- Demo has no save system — finish in one session
- Demo progress does not transfer to the full game
- Demo guide: Getting Started
Frequently Asked Questions
Q: Can I skip the soccer ball mini-game? A: Yes for story progress. Required only for Footwork Master achievement in the full game.
Q: What happens if I die in combat? A: Only the current fight restarts. Exploration progress is preserved.
Q: Does the full game have saves? A: Yes — wandering save points throughout. One save file at a time. See Save System.
Frequently Asked Questions
Quick answers to common questions about Endacopia.
What is the Wall Bank password?
Cheshire — obtained by feeding two coins to the Wall Bank after the cockroach coin chain.
Which area should I visit first in Chapter 1?
The Circus (Hands) is recommended first, but any order works.
How long is the full game?
Roughly 6 hours for a first playthrough. Multiple runs needed for all endings and achievements.