Beaten Clocky Guide
The Ending C rematch — Overclocked Clocky from the vent, stamina rules, and phase-three timing.
Beaten Clocky (also called Overclocked Clocky) is the combat gate for Stay / Ending C. After you arm the three area secrets and refuse the Chapter III Do Not Enter door, return to Mellow’s Room. Clocky crawls out of the air vent. Defeat him to continue to the Freelance Surgeon sequence and lock the Stay achievement.
This is not the Prologue hallway Clocky fight. Same motif, harder stamina rules, faster phase three. Route context: Ending C Walkthrough · checklist: Stay Secrets.
When the Rematch Spawns
- Escape and Return already unlocked on prior files
- Misery Town, Timesville, and Office secrets complete on this run
- Chapters II–III finished; last toilet return done
- You walked back to Mellow’s room instead of opening Do Not Enter
- Room state changes → vent spawn → fight starts
If the room looks normal, stop. A secret did not register. Restore your PRE-BOSS backup rather than forcing the A door.
Stamina Rules (Read First)
| Rule | Detail |
|---|---|
| Hit from Clocky | Removes one stamina segment |
| Stamina empty | Blocks stop working |
| Holding block forever | Burns bar before phase three |
| Genuine pause | Let stamina recover |
| Goal | Enter phase three with full health + full stamina |
Only block strikes that are about to land. Panic-blocking is the most common wipe cause.
Reading Arm Tells
Clocky’s arm position telegraphs the hit side — same language as the Prologue fight, faster cadence:
| Tell | Block |
|---|---|
| Left arm twitches / shifts | Left |
| Right arm twitches / shifts | Right |
| Arm rises near the head | Middle / center |
Phase three speeds every tell. React to the pose, not to panic clicks. When an opening appears, strike once and reset — do not dump the whole bar on repeated swings.
Phase Plan
- Open — learn the three tells; prioritize perfect blocks over greedy damage
- Mid — chip damage only on clear openings; keep stamina above half
- Late — cadence spikes; drop block during true idle frames to refill; finish on the first clean opening
Combat fundamentals: Combat · Mini-Games.
After the Win
- Follow the altered passage to the Freelance Surgeon terminal
- Ask lore questions if you want; no magic phrase is required to award Stay
- Choose the option that ends the questioning when ready
- Optional: save a C-FINALE copy after the fight for conversation retries (Save System)
- Title-screen load once if Stay did not pop (1.07 achievement sync)
Common Mistakes
| Mistake | Fix |
|---|---|
| Entered Do Not Enter first | That file is on an Escape path — restore C backup |
| Held block through idle | Release during pauses to refill stamina |
| Treated this as Prologue Clocky | Rematch punishes stamina waste harder |
| Skipped Brain Scan / Behind Stairs | Rematch never spawns — finish Brain Scan and Behind Stairs |
Connections
- Ending C · Stay Secrets · Endings
- Clocky · Mellow’s Room · Henry Boss (different fight)
- Optional Bosses · Achievements
Frequently Asked Questions
Q: Is Beaten Clocky required for Stay? A: Yes on the standard C route — the rematch confirms the secret branch before the Surgeon close.
Q: Can I skip the first Prologue Clocky and still fight Beaten Clocky? A: Yes. Some routes skip the early fight for a cleaner C file; the rematch is separate.
Q: Why do my blocks stop working? A: Stamina hit zero. Stop holding block, wait for a pause, refill, then resume.
Frequently Asked Questions
Quick answers to common questions about Endacopia.
What is Beaten Clocky in Endacopia?
The harder Clocky rematch in Mellow's room on the Ending C / Stay route after you refuse the Do Not Enter door.
How do I know which side to block?
Watch Clocky's arms — left twitch = left, right twitch = right, arm to head = middle.
Does Beaten Clocky count as a separate achievement?
No separate trophy — winning continues the Stay ending sequence that unlocks the Stay achievement.