Guides

Chapter I Walkthrough

The body-part triangle — Circus Hands, Office Mouth, Timesville Eyes — with recommended order and Stay prep.

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Chapter I is the first full-game act after the Prologue house. Mellow’s body is scattered. You recover Legs and Torso in the dismemberment room, ride the elevator to Green Hills, then visit three hubs in any order: The Circus (Hands), The Office (Mouth), and Timesville (Eyes).

This page is the dedicated Chapter I route. The Full Walkthrough keeps the Prologue plus a short Chapter I summary. Chapter II starts once Misery Town opens.

Keep Steam on patch 1.08+ (Patch Notes). Chapter I is where most of the 1.08 list lives: Camera / green mug, Metal Detector beep, Misery Town inventory softlocks if you wander early, skateboard / Genesis 01, and the waterfall code door.

Dismemberment Room → Green Hills

  1. After the toilet portal, roll onto the left plate for Legs
  2. Roll onto the right plate for Torso
  3. Enter the elevator — you arrive in Green Hills
  4. Talk to the sign / elevator attendant and note the three downhill routes

Green Hills is a hub, not a body-part dungeon. Return here whenever you finish a spoke.

Any order works. The order below minimises backtracking for tools you will want on a later Stay run.

OrderHubBody partWhy this slot
1CircusHandsShortest combat intro; Scalpel and Doodle Maze teach item use
2Office + Gambling DenMouthPhone Credibility unlocks dice; Flower → Wrench → Core Key
3TimesvilleEyesLongest quest (Catthew, fishing, Beartha, detector)

If you already care about Stay (Ending C), do not rush into Chapter II until you have the Metal Detector, Telescope, and a near-complete Chapter I save (Save System).

Circus — Hands

Full room list: The Circus. Puzzle page: Doodle Maze. Optional boss: Trapezist.

  1. Yellow button + Space timing opens the clown-head door
  2. Ride / solve the train and tent gauntlet
  3. Doodle Maze — follow the animated figures until you reach Hands
  4. Whack-a-Mole — watch the gray tent films first, then hit Red / Yellow / Pink / Purple clowns
  5. Scalpel → Medical Tent operation mini-game → Red Ball
  6. Optional now or later: fight Trapezist (Fatal Performance) or skip with Scalpel on the left rope (Cut The Act)

Stay runs must fight Trapezist. First-time players can skip and come back.

Office — Mouth

Deep pages: The Office, Gambling Den, Office Phone Calls, Wrench, Core Key, Flower.

  1. Earn currency on the hamster wheel / checkerboard / hanging button
  2. Colored switches: start with only Yellow ON, then off → Dark Blue → Light Blue → Purple → Red
  3. Spell Help Me Talk on the floor buttons — that is your Mouth
  4. Personality survey (agreeable grind answers) → enter the Office building
  5. Click the poster labeled Achievement for Achievement Unlocked
  6. Finish every workstation phone call for Credibility
  7. Request reassessment with money-focused answers → Gambling Den
  8. Pick up the Transparent Mug, beat Green Boss / Baby Man / Copy Printer for Against All Odds
  9. Water the plant → Flower → train-station trade → Wrench → cooler panel → Core Key

Dice crashes were chased through 1.06. Gambling Den NPC teleport is fixed in 1.07. Play this spoke on 1.08.

Timesville — Eyes

Deep pages: Timesville, Timesville Fishing, Waterfall Code, Catthew, Beartha, Camera.

  1. Graveyard hole → Eyes
  2. Catthew hide-and-seek ×3 → Fishing License → dock diver
  3. Catch fish across clock periods (6 for the aquarium party, 18 for I Want To Be A Fisherman)
  4. Party password Yellow → owl gift Telescope
  5. Beartha’s stolen PGD quest → shed constellation → Metal Detector
  6. Beach digs: Lockpick, then after Nibbles blackmail Camera, Fish Paper, and the PGD
  7. Photograph the green mug only on 1.08+

The waterfall code door sits on this spoke. 1.07 blocked interacting with the waterfall when it should be inert. 1.08 fixed Mellow drawing behind a rock beside that door.

Combat You Will Hit in Chapter I

Chapter I is where most of A Natural Brawler (15 defeats) is farmed. See the dedicated Combat Guide for Clocky leftovers, gunslinger, optional bosses, and the 1.04 room-exit exploit that is now closed.

Do not leave a gunslinger room mid-fight — 1.04 blocks that exit.

Chapter I Stay Checklist (do this before Chapter II)

  1. Fight or plan to fight Trapezist, Chameleon, and AI on the Stay file — Optional Bosses
  2. Keep Metal Detector and Telescope in inventory
  3. Copy a near-complete Chapter I save (Cloud since 1.04, plus a manual userdata copy)
  4. Confirm detector beeps on undug sand — silent detectors were a 1.08 bug

When Chapter I Ends

Story pressure moves you toward Misery Town and the saw epilogue. That is Chapter II. You can still return to Green Hills spokes if a door remains open — do Stay cinema work on a dedicated reload, not on your first saw file.

Connections

Frequently Asked Questions

Q: Do I need all three body parts to finish Chapter I? A: Yes for story progression out of the Green Hills triangle. Side tools (detector, telescope, camera) are optional for Escape/Return but mandatory for Stay prep.

Q: Can I visit Timesville first? A: Yes. The game does not lock spoke order. Circus-first is only a comfort recommendation.

Q: Which patch should I be on for Chapter I? A: 1.08+. It restores Camera/green mug, detector beeps, Misery Town inventory softlocks, and several texture glitches you can hit while exploring.

FAQ

Frequently Asked Questions

Quick answers to common questions about Endacopia.

What is the recommended Chapter I order?

Circus (Hands), then Office / Gambling Den (Mouth), then Timesville (Eyes). Any order works.

What should I keep before Chapter II?

A near-complete Chapter I save plus Metal Detector and Telescope if you want Stay later.

Is Trapezist required in Chapter I?

Not for story. Stay runs must fight Trapezist — you can delay the fight until a dedicated file.