World Map
How the house, Green Hills hubs, and later chapters connect — no official in-game atlas.
Endacopia has no traditional drawn atlas. Players searching “Endacopia map” need a connection diagram: which door leads where, which hub holds which body part, and how Chapter II–III attach. This page is that diagram. Room-level detail lives on each location article; start from the World hub if you want the full list (the PC nav dropdown only shows eight entries).
The house is non-Euclidean — Freelance Surgeon treats it like an organism. Doors can be software (Doors.exe). Use this map as a routing aid, not a Euclidean floor plan. Lore: The House.
Stay on patch 1.08+ so Misery Town and Timesville shack routing match current collision (Patch Notes).
Prologue House Map
The demo and the full-game opening share this block:
[Mellow's Room]
/ | \
vent / computer \ drawing (Wall Bank)
v | v
[Kitchen] Doors.exe coins / Cheshire
\ |
\ [Hallway] — Clocky fight
\ |
\ [Bathroom] — Plunger → toilet portal
|
v
Chapter I (full game)
- Mellow’s Room — spawn, PC, soccer, vent chair
- Kitchen — Fridge, Henry stealth, Cheese
- Hallway — Clocky
- Bathroom — Plunger, Red Creature
Coin chain: Kitchen & Coins. Password Cheshire is not a map node — it is a toilet key.
Chapter I — Green Hills Triangle
After the toilet, recover Legs and Torso in the dismemberment / elevator sequence, then three order-free hubs from Green Hills:
[Green Hills] (overworld hub)
/ | \
/ | \
[Circus] [Office] [Timesville]
Hands Mouth Eyes
| Hub | Body part | Map notes |
|---|---|---|
| The Circus | Hands | Doodle Maze, Whack-a-Mole, Medical Tent, optional Trapezist |
| The Office | Mouth | Floor buttons, phones, Gambling Den annex, Core, Stay Morse |
| Timesville | Eyes | Graveyard hole, fishing, shack / detector, telescope, waterfall door |
You may finish Circus before Office or the reverse. New items often reopen earlier rooms — think of Green Hills as a star, not a one-way corridor.
Office annex
Gambling Den sits behind Credibility / phone routing. Dice crashes were patched through 1.06. Stay’s Office secret uses the Jobs app + Telescope, not a second overworld icon.
Timesville annex
Fishing, Catthew, Beartha PGD, Metal Detector, and the Waterfall Code door are sub-nodes of Timesville, not separate chapter maps.
Later Chapters (High-Level)
Chapter I complete
|
v
[Chapter II] — Misery Town, more bosses, Saw Box 471
|
v
[Chapter III] — epilogue doors, Henry (Escape), Stay return to bedroom
- Misery Town — cinema / detector Stay beat; inventory softlocks fixed in 1.08
- Optional arenas: Chameleon, AI — not always drawn as towns
- Secret lamp basement / Bride — Secrets — optional off-map horror
- Saw Box is a room, not a region — Saw Box 471
Story routing: Chapter II · Chapter III · Walkthrough.
Stay Overlay (Same Geography)
Stay does not add a fourth hub. It reuses:
- Misery Town — detector
- Timesville — fish paper / detector
- Office — telescope Morse
All three on one file, then ignore please open and walk home. Overlay checklist: Stay Secrets.
How to Use This Map While Playing
- Save at wandering disks before hub hops (Save System)
- If you are lost in Chapter I, return to Green Hills and pick the hub whose body part you still lack
- If a door “should” exist, check whether you still need Doors.exe, a saw, or a Stay tool rather than a missing map tile
Connections
- World hub — every location page
- Items — tools that reopen edges on this graph
- Puzzles — gates drawn as puzzles, not roads
Frequently Asked Questions
Q: Is there an official Endacopia map? A: No poster atlas. This page is a connection diagram; rooms are documented individually.
Q: Can I visit Circus, Office, and Timesville in any order? A: Yes in Chapter I. Later chapters sequence Misery Town and endings more tightly.
Q: Where is Misery Town on the Prologue map? A: It is not. Misery Town is a full-game Chapter II area.
Frequently Asked Questions
Quick answers to common questions about Endacopia.
Where can I find an Endacopia map?
There is no official atlas. Use this connection diagram plus the World hub pages for each room.
What is the Chapter I map shape?
A triangle: Green Hills in the center, Circus / Office / Timesville as three hubs for Hands, Mouth, and Eyes.
Does Stay add new map areas?
No. Stay reuses Misery Town, Timesville, and the Office on one run.