Collectibles Checklist
Printable tracker for every fish, fossil, mug, eye, code, and photograph.
Endacopia is a collectible-heavy game. This checklist rolls every trackable item into one place so you can plan a single completionist route. For per-category detail, see the linked pages.
Master Checklist
Fishes — 18 (Time-Gated)
See All Fish for catch locations and clock-state rules. Fish are grouped by the Timesville clock — six windows × three species = 18 total. No species repeats across windows.
Day 1 — 08 AM
- Nautilus
- Colisa Lalia
- Jantic Fish
Day 2 — 12 PM
- Peter Panini
- Seahorse
- Singin’ Fish
Day 3 — 18 PM
- Eel
- Reddest Fish Ever
- Sea Man
Night 1 — 20 PM
- Pirate
- Skele-Fish
- RC Ship
Night 2 — 00 AM
- Crab
- Starfish
- Big Worm
Night 3 — 04 AM
- Drawing of a Fish
- Jelly
- Crate
Fossils — 5 (rock piles)
See Timesville shack dig for spawn locations. Use the Metal Detector near the beach or in the shack basement.
- Fossil 1 — first shack sweep
- Fossil 2 — first shack sweep
- Fossil 3 — basement re-entry
- Fossil 4 — beach sweep
- Fossil 5 — beach sweep
Mugs — 5 (Camera photo tasks)
See Camera for the photo mechanic. The green mug was fixed in patch 1.08.
- Green Mug (Timesville garden)
- Pink Mug (Mayor’s office)
- Blue Mug (Far-right Condo room)
- Yellow Mug (Party password — gives the yellow color)
- Black Mug (Office supply closet)
Eyes — 4 (Chapter III collect)
Picked up after the Chapter III prologue. Used to access the Core room.
- Eye 1 — Mellow’s Room vent
- Eye 2 — Office storage
- Eye 3 — Misery Town clown chase
- Eye 4 — Timesville shed lockbox
Codes — 4 (combination puzzles)
See Passwords for the full list.
- Waterfall Code — stays hidden until Chapter II
- Safe Code — Office break room
- Core Room Code — PC terminal after Henry
- Lockbox Code — Timesville shed (gives the key)
Photographs — 14
See Photography and the Camera entry. Photos fill the in-game album.
- Photo 1 — Soccer ball
- Photo 2 — Beartha dig
- Photo 3 — Plunger toilet
- Photo 4 — Timesville dock
- Photo 5 — Green mug
- Photo 6 — Pink mug
- Photo 7 — Blue mug
- Photo 8 — Yellow mug
- Photo 9 — Black mug
- Photo 10 — Chameleon (only Night 3)
- Photo 11 — Pig (Office, patch 1.06+)
- Photo 12 — Trapezist tent
- Photo 13 — Henry boss cutscene
- Photo 14 — Cemetery at dawn
Key Items — 31 (story-critical)
These gate story progress. See Items Hub for details.
- Axe
- Boat Key
- Brush
- Camera
- Carrot
- Chamber Key
- Compass
- Copper Key
- Core Key
- Diamond
- Elevator Key
- Flashlight
- Floppy Disk
- Fountain Pen
- Frying Pan
- Gear
- Lockbox Key
- Metal Detector
- Nibbles (companion slot)
- Pencil
- Plank
- Remote
- Rubber Duck
- Skateboard
- Soap
- Telescope
- VHS (8 different tapes)
Achievement-tied — 39
See Achievements for the full list. Each Steam trophy is paired with a specific in-game interaction counted here.
Route Planning
A Good Ending run needs roughly 80% of collectibles. The remaining 20% are Stay-only items (the third Timesville secret pulls in the Lost Key after all 18 fish). For a route planner, see Ending Route Planner.
Time-saving rule: advance the Timesville clock only when you still have a save that can recover. The 18-fish route takes about 90 minutes including clock cycling.
Connections
Frequently Asked Questions
Quick answers to common questions about Endacopia.
How many fish are there in total?
Eighteen, grouped into six clock states (Day 1 / Day 2 / Day 3 / Night 1 / Night 2 / Night 3) with three species per state. No species repeats across states.
Do I need every photo for 100%?
Photos fill the in-game album but do not block any ending. Six of the fourteen photos are needed for the mug chain (one per mug color).
What is the rarest collectible?
The Cemetery at Dawn photo (Photo 14) requires exiting a clock-state lock; only Night 3 triggers it. Most players miss it on a single run.