Guides

Patch Notes

Every post-launch update from 1.01 through 1.08 — including the complete official 1.08 notes Andy posted on Steam.

Last updated:

Endacopia launched on July 27, 2026. AndyLand shipped rapid day-one patches through 1.08 (≈ August 7, 2026). The latest build restores the Camera item when used on the green mug, plus earlier 1.07 work on F9 volume reset, Steam achievement re-sync, Gambling Den teleportation, and telescope crash fixes. Keep Steam updated before chasing endings or 100% achievements.

Official bug reports: [email protected] (include screenshots or video when possible).

Current Version

DetailStatus
Latest known1.08
Release windowJuly 28 – August 7, 2026 (1.01 → 1.08)
PlatformWindows Steam (AppID 2684630)
How to updateSteam library → Endacopia → automatic update

Official news: Steam news hub for Endacopia · 1.08 post · 1.07 post · 1.06 post.

Why Patches Matter for Guides

Several wiki routes assume post-patch behavior:

  • Camera + green mug interactions need 1.08 — see Camera after the Beartha Timesville dig
  • Stay secrets and long exploration runs benefit from Cloud saves (1.04) plus manual file backups before the Saw Box choice
  • Volume stuck at 0 — press F9 for 100% volume in 1.07+; use Shift + + / − for deliberate adjustments
  • Dice / Gambling Den crashes were chased across 1.01–1.06 — update before Against All Odds
  • Telescope spam near locked doors could crash pre-1.07 — fixed for Stay secrets Office route
  • Boone inspection softlocks closed in 1.06; Gambling Den NPC teleport fixed in 1.07
  • Ending achievements missing despite completion — title-screen Steam API sync added in 1.07 (Achievements)
  • Trapezist tent, Chameleon fight, VHS / clown chase, metal-detector shack, and inventory/vent softlocks addressed across 1.01–1.06
  • Water Break achievement tracking was corrected in 1.03
  • Gunslinger fight room-exit exploit closed in 1.04

See Save System, Endings, Stay Secrets · Projector Remote, Boone, Camera, Telescope, and Achievements.

Version 1.08 — Camera, Misery Town, Detector Beep (≈ August 7, 2026)

AndyLand’s official 1.08 post is longer than the two-line summary that circulated at first. After the 1.01–1.07 stability sprint he called remaining reports a mix of minor visuals, older / unofficial builds, and frame-perfect inventory abuse. He also said he would take a family break after this pass — so treat 1.08 as the current recommended Steam build unless a newer number appears in your library.

Official 1.08 fixes (Steam 1.08 announcement):

  • Camera stopped working on the green mug — restored (Camera · Green Mug)
  • Genesis 01 briefly freaked out if you equipped the Skateboard while pressing a button (Genesis 01)
  • Clown corpse jitter at the top of the chase room — listed, then struck after the fix caused a floppy-disk room softlock in Misery Town. Andy’s edit: update again if you hit that room; the follow-up build restores the room.
  • Mellow rendered behind a rock near the waterfall code door
  • Pressing the Core button while leaving the Core room glitched Mellow’s textures (Core Key)
  • Using the pencil on Scribbly while leaving the room glitched textures
  • Players could leave Misery Town after skipping the boss — blocked
  • Metal Detector stayed silent even with one undug item left — beep restored
  • Inventory-open softlocks while walking up to the Misery Town crowd, the clown dinger button, or the clown chaser room
  • Assorted typos

Update to 1.08+ before Timesville photo / mug routes, Misery Town clown rooms, or long Metal Detector sweeps.

Post-1.08 Status (August 30, 2026)

No 1.09 or newer build appeared on Steam news through August 30, 2026 (latest post remains Endacopia 1.08 on August 7). AndyLand’s 1.08 note planned a family break after the launch stability sprint — treat 1.08 as the current recommended version unless your library shows something newer. Softlock / mute / achievement recovery: Troubleshooting. Email [email protected] with saves/screenshots if a post-1.08 bug persists.

Version 1.07 — Volume Safety + Late Polish (≈ August 3, 2026)

AndyLand’s 1.07 note focuses on quality-of-life volume controls and lower-severity bug fixes after the heavy 1.01–1.06 stability sprint.

Headline changes:

  • F9 sets volume to 100% — emergency fix for keyboards that accidentally mute saves with bare +/− presses
  • Shift + + / − now required to adjust volume — prevents accidental mute during normal play
  • Title screen achievement sync — Steam API check re-grants ending achievements for players who completed routes but missed unlocks; same sync when re-entering Mellow’s room with the gold soccer ball ribbon visible

Official 1.07 fixes:

  • Rare teleport to Gambling Den elevator when a walking NPC blocks your path
  • Jump scare persists after Mellow dies during the scare — fixed
  • NPC dialogue choices missing or appearing incorrectly — restored
  • Mellow rendered below a VHS tape — layering corrected
  • Crash when spam-equipping telescope near a locked room — fixed (Telescope)
  • Waterfall still interactable when it should not be — blocked
  • Assorted typos

AndyLand noted bugs are getting less severe — 1.07 is a polish pass rather than a route-breaking rewrite.

Version 1.06 — Dice Crash + Boone Softlock (≈ August 2, 2026)

AndyLand’s note opens with: “I believe I have fixed the dice game crash this time.” After the 1.04 recode and 1.05 rollback, 1.06 is the build to use for Gambling Den sessions.

Official 1.06 fixes:

  • Dice game crash — primary stability target for The Office Gambling Den
  • Handful of typos across dialogue and UI
  • Rare rendering layer glitch on the bottom-right Office stairs
  • Players can no longer leave the room while looking at Boone (Boone)
  • Camera stops working if used on the pig — fixed
  • Entering a red vent while opening inventory no longer softlocks
  • Closing the TV app on the computer while a channel is playing no longer softlocks

If dice still crashes on enter, email Andy with your save — he may provide a replacement file.

Version 1.05 — Volume Keys + Softlocks (≈ early August 2026)

Headline quality-of-life: press + or in-game to adjust volume. This was added because starting a new game with the volume slider at 0 kept that file muted forever on reload.

Notable fixes from the official 1.05 notes:

  • Dice room crash addressed again (Andy rolled back the 1.04 recode after save-file issues; 1.05 targets the crash with the original dice code)
  • Softlock while interacting with a VHS
  • Softlock leaving the shack without your Metal Detector, cycling near night, then re-entering by day
  • Softlock exiting the clown chasing room while opening inventory on a frame-perfect input
  • Softlock with inventory open while summoning a boss
  • Two bad train mini-game hitboxes that caused game-overs inside the green safe zone
  • Mirianne name no longer flips to “Miriam” mid-game
  • Typo fixes (“Muder mystery”, “undertandable”)
  • Timesville night ambience stuck after photographing the Chameleon then returning to hub
  • Mellow kept walking while holding move keys during boss summon

Version 1.04 — Cloud Saving + Stability (≈ July 31, 2026)

Headline feature: Steam Cloud sync for your single save file across PCs signed into the same Steam account.

Notable fixes:

  • Steam Cloud saving enabled
  • Prevent early interaction with a fossil in the shack (sequence break)
  • Sunflower spawn reliability restored (re-enter the room if still missing)
  • Block leaving the room during the gunslinger fight (exploit)
  • Rare null pointer crashes addressed
  • Chameleon chase music no longer stuck across day/night cycles
  • Roulette lever grab while exiting the wooden elevator (Mellow under everything)
  • Softlock entering the Mayor’s office with inventory open
  • Dice room temporarily recoded — later rolled back when existing saves crashed on re-entry (see 1.05–1.06)

Version 1.03 — Softlocks & Achievements (≈ July 30, 2026)

  • Softlocks during the Chameleon fight
  • Softlocks when pausing in the core room
  • Characters remaining visible after shutting down a PC (Cutie Collector)
  • Improper animations when picking up core keys without eyes
  • Clipping through the wheel in The Office
  • Hydrated / Water Break achievement progress not registering (Nibble’s water bottle)
  • Talk-to-NPC glitches looking out the Ending house window
  • Beartha / PGD / shack telescope baseline visual bugs (self-correct on re-entry)

Version 1.02 — Softlocks & Puzzle Workarounds (≈ July 29, 2026)

  • Mellow rendering under objects (re-enter Timesville shack near the bridge if stuck)
  • Inventory use during room transitions
  • Movement around the bridge and aquarium
  • Softlocks/crashes when defeating enemies at zero HP
  • Roulette Lever, camera, cat wizard, and Floppy disk NPC glitches
  • Softlock when inventory opens the same frame a beach crab spawns
  • Toy / Marble puzzle workaround — object placement resets when all toys are picked up
  • Evil AI text over pause screen
  • Assorted visual and text fixes

Version 1.01 — Day-After Launch (≈ July 28, 2026)

  • Entering the Trapezist tent blocked incorrectly
  • Text parser glitches during Blue Boon dialogue (Boone)
  • Noclip into walls after the wooden elevator
  • Crashes from repeated door clicks in the demo build
  • Sea urchin man eye bug
  • Rare dice minigame crash noted as still under investigation (followed through 1.04–1.06)
  1. Confirm Steam shows 1.08 (or newer) before long sessions
  2. Enable Steam Cloud for Endacopia in Steam → Settings → Cloud
  3. If a save is stuck at mute volume: press F9 (1.07+) or Shift + + to raise volume deliberately
  4. Load the title screen once after updating if ending achievements did not unlock — 1.07+ syncs via Steam API
  5. Before the Saw Box (code 471), back up your save — see Henry Boss and Endings
  6. Keep a near-complete Chapter I save when hunting Stay
  7. Re-test any softlock you hit on an older build after updating
  8. Place the Telescope once near the bench — do not spam-equip at locked doors (pre-1.07 crash)
  9. Use Camera on the green mug only on 1.08+ if that interaction failed on older builds

Connections

Frequently Asked Questions

Q: Does Cloud save replace wandering save points? A: No. You still save at in-world save points. Cloud syncs that single file between devices.

Q: My save is stuck at volume 0 — what do I do? A: Update to 1.07+ (current tip: 1.08), press F9 for 100% volume, then Shift + + to fine-tune.

Q: Do I need to restart a broken save after updating? A: Usually no — load your existing file on 1.08. Persistent dice-room crashes may need Andy’s replacement save.

Q: Is the demo patched too? A: Day-one notes mentioned demo door-click crashes in 1.01. Prefer the full game build for ending and achievement routes.

FAQ

Frequently Asked Questions

Quick answers to common questions about Endacopia.

What is the latest Endacopia version?

1.08 as of ≈ August 7, 2026 — Camera/green mug, Metal Detector beep, Misery Town inventory softlocks, Genesis 01/skateboard, Scribbly pencil, plus 1.07 F9 volume and Cloud/dice from earlier patches.

What is the biggest quality-of-life change since launch?

Steam Cloud in 1.04, volume controls in 1.05–1.07 (F9 reset + Shift+keys), dice-room stability in 1.06, and Camera polish in 1.08.

Which patch fixed Water Break tracking?

1.03 corrected hydrated / Water Break achievement progress registration.

Where do I report new bugs?

Email [email protected] with pictures or video — listed in every Steam patch post for AppID 2684630.